This is a found poem highlighting the hegemonic culture of the gaming industry, created by synthesizing quotes from the following works:

Choi, Y., Slaker, J. S., & Ahmad, N. (2020). Deep strike: Playing gender in the world of overwatch and the case of Geguri. Feminist Media Studies, 20(8), 1128-1143. doi:10.1080/14680777.2019.1643388

Gach, E. (2020, July 6). Ubisoft employees have 'grave concerns' over Toronto studio's misconduct allegations. Kotaku. https://kotaku.com/ubisoft-employees-have-grave-concerns-over-toronto-stud-18442...

Jenson, J. & de Castell, S. (2016). Gamer-hate and the “problem” of women: Feminism in games. In Y. B. Kafai, G. T. Richard, & B. M. Tynes (Eds.), Diversifying Barbie & Mortal Kombat: Intersectional perspectives and inclusive designs in gaming. Pittsburgh PA: ETC Press.

Witkowski, E. (2018). Doing/Undoing gender with the girl gamer in high-performance play. (pp. 185-203). Cham: Springer International Publishing. doi:10.1007/978-3-319-90539-6_11

Vysotsky, S. & Allaway, J. H. (2018). The sobering reality of sexism in video game industry. In Woke Gaming: Digital Challenges to Oppression and Social Injustice (D. Leonard & K. Gray, Eds.). University of Washington Press.

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